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"A Mouse's Quest" Character Design

Characters designs for a short sets in a dystopian magical world, where a brave but naive mouse finds herself on a quest for a legendary weapon she thinks can bring peace to her oppressed people, not heeding the warnings about its more malevolent nature.

The main character, "the Mouse", with a fragment of the weapon she's looking for.

The main character, "the Mouse", with a fragment of the weapon she's looking for.

Turn of "the Mouse".

Turn of "the Mouse".

She was supposed to have a plain sword at first, but as the story built itself around her quest to find "the weapon", I've decided for a more "unique" looking blade.

She was supposed to have a plain sword at first, but as the story built itself around her quest to find "the weapon", I've decided for a more "unique" looking blade.

The idea behind her sword is that she finds what she thinks at first to be an old scrap of metal, sharpening it into a blade to defend herself, until she finds out about its origin, which sets her on her adventure.

The idea behind her sword is that she finds what she thinks at first to be an old scrap of metal, sharpening it into a blade to defend herself, until she finds out about its origin, which sets her on her adventure.

A first concept for a sort of librarian/guardian of knowledge the main character would face at a certain point. He was supposed to be a sort of tree elemental at first.

A first concept for a sort of librarian/guardian of knowledge the main character would face at a certain point. He was supposed to be a sort of tree elemental at first.